Hi…I’m thinking on making an importer for an opengl demo I’m planning to write and I was wondering if anyone has, or knows where to find, a diagram on how the .blend-file is structured and any tips on how to work with it. I mean what strategy I should use and so on. :-?
writing a .blend importer is NOT worth the effort
check this out… you ought to be able to see why
write a python exporter to a format you can read [or use one of the existing ones] instead