I’m trying to look for like a VrayBlend Material.
Currently, I blend materials in the following:
- Mix Shader
a) Principled Metal Shader
b) Principled Paint Shader
What I am after is like this
- Blend Shader (has the #2 and #3 as a link. It doesn’t reside in the blend shader itself)
- Principled Metal Shader
- Principled Paint Shader
The main difference is you can reuse the metal shader to other blend shaders. In the first option, you have to duplicate the metal shader again and again.
I was hoping that I can just drag material into another material node. But it doesn’t work.
Is there a way around this?
Thank you for looking at the problem.