Hi,
The Blender mesh not working properly in Maya blendshapes.
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Simply I create a sphere in Maya, then export OBJ format.
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Import that OBJ in to blender, then go to editmode and Grab some vertices position to upward like an egg shape (without adding new vetices/loops).
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Then export to OBJ format from blender.
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Then again import that OBJ into previously created sphere Maya file. Now I have the both objects (sphere & egg shaped sphere) with same vertice counts. Then I create blendshapes to sphere object using egg shaped sphere. The blendshape will be created. when I drag the cursor to increase the blending value to 1.00 finally it’s look like an egg shape but in between transition the vertices collapsed.
Thanks,
Vasanth