Blend2Pov ver 0.0.6g (Windows, Linux, Linux64 & Mac Os X)

material and Light emision test

http://www.bellera.org/blenderfor/users/RCRuiz/Cubo_Luz.zip

FS with emision

http://h1.ripway.com/RCRuiz/RCRuiz_lava01.rar

mirror:
http://rapidshare.de/files/12304212/lava01.avi.html

This Python script will need to import the ā€œmsvcrtā€ module !!!

This script donā€™t work in Linux (and Other OS).

Python is multiplatform an interpreted, interactive, object-oriented programming language.

Blender is designed as multiplatform software.

Please change the code so that it does not include the msvcrt (evil) module.

baby steps . . first things first, I want it be more complete before do it multiplatform. The new version(0.0.3) is been tested right now. I planning to post it next weekend.

Some things corrected and added are:

  • All mesh that are exported by yafray are suported (estatic particles, dupliverts, fluid simulation, Softh bodies, etc.)

  • HDR suport thanks to Mega pov.

  • Materials make over,Now the textures are layered as standar blender

  • Materials from pov librarys.

  • Material description for objects can be apply from blender text window for especial efects that are not included inside blender, like media and more.

  • A lot of material fix, emision suport, hard correction , colorband asigment, mirr color, and more.

  • Full suport for DOF

  • AA Information controling for diferent qualitys.

  • Standar animation is soported.

  • Correction for the animation where only th camara moves for architectonical views. (faster recorecording radiosity and photons)

  • Fix path location for a beather instalation and les problems

I will include a full list of suport next weekend with the new version

WOW lots of new features, my humble test:

http://www.3developer.com/temp/povhead.jpg

Love the clean radiosity, it would be cool to suport modifiers and camera angle from blender, also exporting to POVĀ“s smooth triangles would be awesome! :slight_smile:

http://www.povray.org/documentation/view/3.6.1/295/

BTW the material emission vids are awesome! :o

Buen trabajo :stuck_out_tongue:

Edit: Animation works very well too! never understudd POV-RayĀ“s time stuff wen I use it years ago, so this is my first POV-Ray animation XD

http://www.3developer.com/temp/first_pov_anim.mov

So stable, no more random moving noice :smiley:

Hi Zanqdo , :smiley: the angle of camara is suported, I think :-?, if you found that is not, please give me more details so I can fix it , the smoot triangles is need it when you use mesh and I use mesh2 :wink: but since the xml do not contain this info it do a general smoot when the smoot button is aply as yafray do :frowning: .

Un Saludo :stuck_out_tongue:

Edited . . all modifier from blender are soported, if not please tell me so I can fix it

Hey! I tried your Script and i think it it is really nice, cause it is not so hard to understand an you can do really much with itā€¦

But do you think your next version will be able to render TRANSLUCENCY? That would be REALLY nice :slight_smile:

Jothmom

it does but it use a dispersion inverse to the yafray, so dispersion must be 1 to have a cleare transparency. . but in the new release (this friday I hope) It will be the same as yafray, and then I will put a full feature list for none pove user and for pov users :smiley:

Big Update on first post :smiley:

Un Saludo

Thanks so much for all the work youā€™ve put into this. :slight_smile:

I used to be hugely into POV-Ray, but thereā€™s always been a bit of a split in the camps so to speak. POV people usually coming from more of a programming background and using CSG for modeling while triangles is cheating. :wink: Now I see more people starting to use things like Wings3D in their POV renderings for organic modelling, but many still import that into Poser for posing and there isnā€™t a whole lot of animation.

And of course POV has some cool features that are beneficial to Blender users, so it seems like a win-win combo to me. :slight_smile:

One question before I start plunging into thisā€¦ how is the support for subdiv? I believe megapov has the option of taking a mesh and subdividing it itself, which Iā€™d think would cut down on the time of exporting a dense mesh on the Blender side and reading it into POV. Iā€™m not sure how Yafray handles that processā€¦

Cheers,
Shawn

Hi, because I base in the xml I use each triangle but Iā€™m agree that using the subdiv will be faster also I been thinking on using basic shapes like insted of sending the triangles of a sphere I will send a sphere objact of pov. That will be in furure releases for sure :slight_smile: , but my fist priority is to pass from python to c++ to integrat the script into blender code :wink: .

Un Saludo

Installation manual at first post
Un Saludo

RamĆ³nā€¦

I NEED A SCRIPT FOR LINUX!!!
N O W!!

Free me, of Winsux!!

:stuck_out_tongue: , I donā€™t think I will fix the script for linux, since Now Iā€™ passing the script to c++ to include it in some other way in blender 8)

Un Saludo

Sounds yummy! Will it be in the list of renderers to choose from just like yafray?

wend I figure out the sdna , yes :wink: , but until then for testing I just going to substitud the xml function and put a my functions there.

Un Saludo

srry i meant translucency :slight_smile:
or did you mean the right one?

This is not supported in Yafray and so i am not sure wether it will work in your export script but it would be really niceā€¦ In Povray it will work i thinkā€¦

this is a quote from Blender documentation at wikibooks.org

Translucency is a material property of all semitransparent materials, like frosted glas, paper, plastic, cloth, skin, stained glas and the like. It allows objects to be lit from behind.

But yet: Well done! (I am a total Python noob ans so i am ashamed :))

mmm, I was thinking Transparency :-? , Iā€™m not an expert on pov :(, I had used for more ore less a month, so I do not know how to simulate this or if pov support it. If it those of corse that I include it but it will help me a lot if you gide me a little since I never use this prop. in blender either :-? .

Un Saludo

Edited .- Now I understand What you said :-? , but I have to ask to some pov experts to know more

you can simulate like this in the script using PovMat text inside of blender

http://i10.photobucket.com/albums/a116/RCRuiz/Temporal/double_illumination.jpg

you can also use inside media but I do not knows exacly how :-?

I have a problem with a simple uvmapped cube :

Material IMHokusai_jpg
Material MAMaterial
Material MAMaterial_001
Material MAMaterial_001_ftmap0
Material MAMaterial_001_ftsha0
Traceback (most recent call last):
  File "PovExport03.py", line 1205, in buttonCallback
  File "PovExport03.py", line 697, in ExportPov
ValueError: empty string for float()

I can send you the xml file ā€¦