Blender 101 Project - 3D for Everyone

Not sure if this goes beyond template capabilities and i am sorry if it is too elaborate. It seems like a good place and moment to finally sum these up. Been missing these features in Blender from the beginning, and i feel if they would be added to this already awesome app, it’s capabilities and user base would go sky high. And i feel most of them have their base already set up. Also thanks to Mike for this thread.

If it is possible in this step or in some future development, by the core team or addon enhancements, the CAD template would be nice to have:

  1. LINE + SHADOW VIEWPORT MODE

A cleaner, simplified geometry look with sharp edges and contours. Excellent for better geometry overview and dimensioning. Also encouraging love for precision design.

Some sort of openGL textured diffuse shade with wire overlay and simplified shadow engine. Wires excluded between coplanar faces. With Mike Erwin’s wireframe efforts and worbench shadow engine, seems reachable.

EXMP - link 1, link 2, link 3

  1. UNITS

An overall unit toggle with forced units and precision control

Metric: choose between nm, micrometer, mm, cm, m, km

Imperial: inches, feet…

Angle: degrees, radians…

Option to force units (654.20 cm instead of 6m 54cm 2mm)

If possible, avoid scene scaling and scaling of objects when changing units. Only changing dimensioning and tool units. Right now a unit toggle exists but it causes some issues in other parts of blender.

No need for CAD float point precision, the current blender precision is enough.

EXMP - standard CAD apps / SketchUp / mauge’s effort on mechanical blender branch, only without scene scaling

  1. SNAP

Very important and standard CAD feature, enhancing blender’s existing snapping capabilities

Endpoint, midpoint, perpendicular, extension, centre, nearest on edge, nearest on face

EXMP - standard CAD apps / SketchUp / mauge’s mechanical blender / great python implementation by mano-wii, although limited to local mesh

  1. LAYERS

Upgraded layer system with naming / locking / visibility / selection and basic object properties override toggle

As far as i know, this is already being worked on, and on a much higher level

EXMP - standard CAD apps / SketchUp

  1. BASIC LINE AND SHAPE DRAWING

Very important, if possible with snap

Polyline with straight and arc segments, rectangle, circle, polygon, bezier (but like real drawing, similar to Inkscape)

Usable for making shapes and geometrical bodies from blueprints, elements for extrusion and boolean operations

EXMP - standard CAD apps / SketchUp / Inkscape in 2D / i also tried to make something similar for blender

  1. MODAL 3D PRIMITIVES

Box, prism, pyramid, cylinder, cone, sphere

Something like add-mesh primitives, only upgraded - in situ (without the need for 3d cursor), modal generation, with snap and numerical input

EXMP - 3DMax / you can also check my NP_float_box for in situ generation

  1. GROUPING

A standard grouping system, with instancing and simpler instancing procedures. Something like described here.

EXMP - SketchUp has a great implementation of this / Inkscape also has a nice grouping system

  1. TRANSFORMATIONS USING BASEPOINT SNAP

Standard CAD procedures, eliminating the existing need for post operator adjustments

Move, copy, rotate, scale, stretch, mirror, array, trim, offset, fillet

EXMP - standard CAD apps / SketchUp / mechanical blender branch / some of my NP addons

  1. A ROBUST AND FAST VIEWPORT MEASURING TOOL

Very useful during modelling, without the need to use the eventual dimensioning system

EXMP - CAD’s distance tool / SketchUp’s tape measure tool / also NP_point_distance

  1. DIMENSIONING

Fast, modal, openGL dimensioning in object mode, with snap, viewport and Cycles overlay if possible

EXMP - standard CAD apps / SketchUp, without overlay over PBR / Measure it by Antonioya but limited in UI

  1. MATERIALS

Better shader management in viewport. Mainly - transferring materials between objects in a fast and intuitive way.

EXMP - SketchUp’s paint bucket / you can also check my NP_shader_brush

  1. PLANE CONTROLLED SECTIONING

Very important for design overview and client presentation

Like a bisect operator on a scene level or some sort of controlled view clipping in an orthogonal or arbitrary plane

Similar effect can be achieved with alt+B, but is not elegant and not possible with Cycles

EXMP - link 1, link 2, link 3

  1. IMPORTING 2D - DXF, SVG and 3D - OBJ, 3DS, FBX

This is already working quite good with addons from various users

  1. ORTHOGONAL / ARBITRARY VIEW EXPORT to SVG / PDF / DXF

A complex and very needed feature for technical and product design, right now probably far away down the road

Output is a technical vector drawing with dimensions and annotations, a hint of BIM workflow

Dimensioning system really comes to shine here

Some capabilities already exist through freestyle, svg addons and hacks but it is basic and messy

EXMP - Revit / ArchiCAD / FreeCAD & Fluid Designer on a basic level

  1. PYTHON API BINDING

Adopted from from RickyBlender’s list. It is fair to say many of the features i’ve mentioned can’t be implemented at the moment. Giving the power to the users to continue the effort and build addons upon new 2.8 features seems like a good strategy.

EXMP - python access to snapping, viewport and rendering settings, manipulators and better macro and BGL documentation

Ok, i think i’m good untill june now…

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