I already posted this to the functionality board mailing list, and got one response from Daniel Nümm, but I thought I’d also ask here to see if anyone here can help out too. Here is the original post I made: http://www.blender.org/pipermail/bf-funboard/2003-July/000320.html
Most of the Blender releases up to and including 2.25 have come with a pack of demo files, that show off the new features in the release and demonstrate ways to use them. All the old demo packs are available to download here, if you’re interested to see some examples: http://download.blender.org/demo/ . When I was first trying to learn Blender, I remember the demos helped me a lot, and I think it would be a great idea to continue this.
At NaN, they employed a ‘content creation’ department who were in charge of making these demos. Of course now, if we want to continue this, it needs to be done by volunteers. So here is a great way that artists can help out in the Blender development project, and contribute their skills just as coders contribute theirs.
Would anyone here be interested in contributing to a 2.28 demo file pack (and possibly for future releases too)? I’d make this package available for download at the main Blender download site and of course give full credits, email addresses, website links if wanted too.
Some ideas for 2.28 demo files could be:
A .blend with various different material settings using the different shaders that people can play with, and render a comparison image or examples of new materials that can be made
.blends with demo python scripts with example code that shows off the newer parts of the python API (armatures for example) - these scripts wouldn’t have to be anything complex or too functional, just an example of what can be done
A .blend with instructions, showing off the RVK sliders
A .blend with instructions, showing off the different audio sequencing features (volume, pan, mixdown, etc)
A .blend with instructions and various objects parented to each other, to show off the ‘group select’ menu
and/or anything else that you can think of.
Daniel Nümm (monocult) has already made a nice demo for the RVK sliders, but we really need more to make a good package.
Is anyone interested in helping out (and getting some exposure and a sense of self-satisfaction at the same time ) ?
A great set of demos IMO would be the stuff Theeth (I think…) did with IPO constraints on Armatures. You know, the opening & closing iris, the muscle deform, etc. Those are excellent!
(Did we ever get the bugs ironed out of the fact that updates didn’t show onscreen but did show up in render?)
Great! Hopefully we can have something not too long after the 2.28a release (coming soon). I don’t know of anyone else unfortunately, though I asked hanzo if he would like to contribute some of the materials he’s been making.
Erm various things like the reopen last thing, and tweaks to the blinn/toon shaders. A patch was submitted for metaballs recently, though don’t know if it pertains to your link.
Psst… this is offtopic! You’ll get better answers for those Qs on blender.org anyway. So! Back to demo files. Anyone else? Please?
Wow, this thread’s back. I’d just about given up hope! We’re getting closer to 2.29/2.3 now, but it’s never too late!
antont: The idea is to made demo files to introduce the new features that come in the new version. So there wouldn’t be any need for a file demoing armatures, since they’ve been around for quite sometime now. Unless perhaps you mean accessing them through Python?
I just wrote an app for VJing/perfomances using 2.25 (the game engine) and there need to give the program the names of actions, bones etc. by hand (in a preset-file) 'cause there was no way to get them through the API (right?).
I realize that the new Armature module is not for the game engine, but have planned to learn it anyhow and was happy to notice in the doc there were nice ways of getting all the info now (dunno if there was any earlier on the non-realtime side).
For example, I could make a small demo that goes through all actions and bones of all selected armatures animating them, or something, if it makes sense (uh I already forgot this was not the game engine, so prob. not… better ideas welcome!)
Excellent! Sorry I misunderstood. In that case, yes, it would be greatly appreciated. As a hint, it’s best to try make things as practical as possible, to give an example of how they could be used in one’s work (though it’s hard to think up practical solutions when one’s hasn’t actually got a problem to solve ;))
Hi, just saw this
I have a .blend which has a useful implementation of latice, that I intended to show for educational purposes anyway, and due to my laziness, didn’t. Perhaps thats cool too?