Blender 2.31 Update: Inline Raytracing

Linux Download
Build by Basse

Windows Download
Build by Theeth

*edited by theeth: I changed the link to point to the blender.org hosted ones. Less problem this way

WHAT???

Check out this thread: https://blenderartists.org/forum/viewtopic.php?t=18536

BgDM

Yup, yup, yup!! :smiley: :smiley: :smiley:

Just check out Finished Projects…

Anyone know it’s functionalities?

Note: Written using Windows XP

To use raytraced shadows:

  1. Add objects to desired scene.
  2. Add a lamp and adjust settings.
  3. In the Shadow and Spot Pannel, select turn on Ray Shadows (turn off Buf. Shadow), adjust samples and soft.
  4. Go to the Render window, turn on Shadow, Ray, (Radio if using Radiosity during rendering) and render the scene.

To use raytraced reflections:

  1. Select object.
  2. In the Shaders panel adjust the RayMir and Depth settings.
  3. If lights are in place or a Radiosity scene is set up, go to the render panel and render the scene.

Earlier Threads
a new feature in blender by Xand

Thank You Thank You Thank You by Modron

And windows binary there: http://download.blender.org/demo/test/theeth/self_blender.exe

Martin

Two words:

Yie Harr

Coders: You rule!! (but when do you sleep?)

Thanks for the build, theeth!

And thanks Ton! Been curious about Traces for some time. Now here it is in an actual Blender build!

:slight_smile: check the url again for the linux build …
it’s FOR (4) kaktuswasser, not from. I wonder who built it… %| maybe that could be seen in the url too … heh.

.b

Sorry. I updated the initial post. It wasn’t clear who built it, and I really didn’t look at the url when I posted it. My apologies.

Thanks for your hard work.

hmm, no one checks my links no more :slight_smile: ?

Why would we do that? :wink:

BgDM

Sorry. Actually I usually do. But it was for a Linux Build. I don’t have Linux on my PC.

The original post I took the link from read:

I made an honest mistake. I corrected it in the first post.

sp?

otherwise:

Raytracer? Yay!

[quote=“lightning”]

sp?

otherwise:

Raytracer? Yay![/quote]

Corrected. I was just trying to be helpful. I make mistakes. My only intention was to post a clearly labled thread with the links to the builds.

Besides this isn’t about me, its about the hard work of the developers.
Thanks to everyone involved.

Wow, this is great, i mean…is there any word that can describe this feeling?
i have just tested, and that little cube reflects the other one :smiley: perfect, what else can i say?
Congratulations to coders.

Where’s Ton?! I need to give him a great big hug! :smiley:

Corrected. I was just trying to be helpful. I make mistakes. My only intention was to post a clearly labled thread with the links to the builds.

Sorry… didnt mean to give you a bad time :expressionless:

Thanks for saying so. No offense taken! I’m a peaceful guy.

it is funny…

new posts and new links…and people thinks “old” threads are dead…and no one thinks my binaries and compiles is updated? I do it several times each week :slight_smile:

maybe it is because my thread is “sticky” ? %|