this is the Blender 2.36 with the features from 2.37, I tested the Python: getDistanceTo and it is working, I need people to test the rest of the features, if all of them are working, I will build the windows version.
Wow, very nice work! I have tested it, all the new features seem to be working. However, I am noticing a lot of flickering when playing games. Do you mind posting the source? I would very much like to take a look at it.
By the way, what compiler are you using to make it on Windows?
All looking fine under Win2k SP4. (Also Runtimes) Also replacing Armature-Meshes work fine. But there is still a Bug with the PhysicsTicRate. If i set a Value, Collision-Sensors and LinV Movements don’t work anymore. Maybe more.
Have You removed the Instand-ESC-Quit on Fullscreen Runtimes? That’s verry nice. Thank You.
I saw that Bug too with the PhysicsTicRate, this is really weird, I will try to fix it as soon as possible.
Yes I removed the ESQ key from FS and the END key.
I fixed the PhysicsTicRate bug, Kester did a lot of changes in the code, but he did not tell anyone what they do, if the new code is better, if this will speed up, there is nothing in the release notes.
i don’t know how you did it but it’s great, i will apreciate a lot a feature like force feedback and replace the use of .wav files to .mp3 files, 'cause the .wav files consumes a lot of hard disk and if you reduce the size it will sound like a a trash can.