Hello,
does anyone know if object.matrixLocal does not work correct or
my way of thinking is wrong :-?
Example:
Made a mesh cube
object.matrixLocal of mesh is the same as global matrix - is ok
I created an empty object and made it parent to the mesh
object.matrixLocal of cube stayed the same - is wrong
because cube local matrix now depends on matrix of empty
Can anyone help ?
Best regards
Gerhard