Blender 2.42 Preview33 (almost Release Candidate1)

A new Blender 2.42 Preview build 33 here, the final Blender release should be in a few weeks.

Win32:
http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=blender-2.42-win32-preview33.zip

Linux:
http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=blender-linux-2.42-preview33.tgz

Bullet Physics Tests:
http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=physics_demos-2.42-preview33.zip

Graphics Tests:
http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=graphics-demos-2.42-preview19.zip

Erwin

Great! Thanks very much erwin. :slight_smile:

very nice only one question however whats with the icon? just wondering

Wow, thanks Erwin, I didn’t notice any problems with the demos except one thing.

I noticed when I dropped a box on the bending cylinder in one of the demos the box didn’t react to the armature movement, it was as if the bounding box of the cylinder was static. I’m guessing this will be resolved when we have compounds if we’re able to parent the compound objects to the bones. (which will be essential for precise collision for animated characters.

I did like the fixed constraint demo, one hint I could tell people is they can wrap a non collidable object around the jointed bodies and parent it to one of the physics bodies to give the appearence it’s one object.

Also, since you’re into physics I think you’ll like this
http://blenderartists.org/forum/showthread.php?t=69933
I made it using your engine to do the physics calculations, I didn’t need the simulation to have high framerates since it wasn’t for a game.

Just a cheeky little question.
Is the .suspendDynamics() command likely to work in the final build? :smiley:

-daz.

Is the .suspendDynamics() command likely to work in the final build? :smiley:

You can suspend dynamics with python command:


import PhysicsConstraints
PhysicsConstraints.setNumTimeSubSteps(0)

Yes, this setNumTimeSubSteps will be in the final build. It suspends all dynamics, so no per-object control. Don’t use suspendDynamics on the object, use above setNumTimeSubSteps.

Erwin

Thanks, that looks really cool!

It would be even nicer if you used cylinders, cones, convex hulls and sphere. boxes are so yesterday :wink:
Erwin

You don’t like the new icon?

It’s just the Bullet icon, to show that it is a special Bullet preview build, rather then the official release.

Thank you!

Mouseover on added objects (from another layer) now works!

Hello Erwin
I’ve noticed that you have fixed the highspeed/ less steering…I guess :slight_smile:
It works well
But, my problem it’s that when the vehicle jumps it often turns upside down
How can I avoid this…automatically or maybe with a keyboard key action?
Thank you in advance

oh ok i was just curious i thought somthing was wrong with the icon
i should have put 2 and 2 togather i forgot what bullets symbol looked like

nice i’ll download as soon as i get the chance.

but do the replaced meshes deform with the armature in this one?

Please ask Charlie/snailrose, he is in the graphics department :slight_smile:

sorry if this is a newbie question but is this release going to be the one that will be avilavle to be downloaded on blender3d.org

sorry if this is a newbie question but is this release going to be the one that will be avilavle to be downloaded on blender3d.org

Yes, preview33 is the most recent CVS version that will be used for the release. Perhaps some last minute bug fixes and splash screen of course.

Erwin

i think i may have found a bug when i go to my desktop with the new blender (from the link in this topic) it crashes on my computer and the family one

im just letting you konw i dont oknw if it has been mentioned already or not

Ok, the preview33 is build using Visual Studio 2005, which is not compatible with all systems. The final release uses an older visual studion, which should be fine. Still, the same code.

Erwin

ahh i see man im learning all over the place today

You can suspend dynamics with python command:

import PhysicsConstraints
PhysicsConstraints.setNumTimeSubSteps(0)

Yes, this setNumTimeSubSteps will be in the final build. It suspends all dynamics, so no per-object control. Don’t use suspendDynamics on the object, use above setNumTimeSubSteps.

Erwin

Ah! Thank you. :slight_smile:

i like the new build , and i have created this blend with it

http://blenderartists.org/forum/showthread.php?t=70136