Blender 2.46 Buggy?

Hey everyone. I just installed the new version of blender and right away it was acting buggy for me. These are two of the bugs so far:

  1. When you add an object it does not add it in the direction of the view port like it did in previous versions.

  2. When you set a background it does not display correctly; it splits it into pieces and it zooms into different parts and keeps others the same(see pic below)
    http://lostinspace.files.googlepages.com/blenderErr.png

Does anyone else get these problems??? Does anyone know how to solve them?

Thanks!

Lostinspace

Check ‘align to view’ in the edit methods in the preferences, then you’ll have your object aligned to the current view like 2.45

A real bug is like the memory leaks with changing particle amounts and turning the frames up 1 by 1 to view the particles as I apparently found.

Could you explain more please… where is this option?

I’m guessing you’re on a mac (Macbook Pro?) on Leopard. There’s a problem in Apple’s OpenGL drivers causing this, it’s widely known.

Hey backround image problems I have too(on mac) so I guess that’s why!

Yes, I am on a mac pro running Leopard. The funny thing is that I was having no problems with this in 2.45 so why should 2.46 be any different?

i seemed to have some problems with the default render always rendering only the first layer, unless i had selected something in the scene. had to go in and select all the layers manually. i still had some problems, so i just went back to RC5 :stuck_out_tongue:

well I actually have some bigger problems with UVmapping bugs. If I dont triangulate some everything, there will be BIG - unacceptable big - artefacts and faces that are not shown or UVmapped

You have to add a texture to make faces double sided…

One thing that occasionally gets round image display artifacts is to make images an exact power of 2 resolution. Not sure if this will help here but you can give it a go. In Photoshop, just resize and add canvas size so that the image is e.g 2048 x 2048.