blender 2.48 alpha in glsl?????

Hi there

After hours of blending for a game project, i started to design a hud

(simple scene overlay!!! with some textures)

it runs perfectly under multitexture materials, but if i turn on glsl it turns to this
mabye its a bug, because im using the new 2.48 testversion, or am i a fully idiot

Put the font texture as an image texture in the material and set it to affect the alpha value. I did this and it can look a lot better then just using a texface material.