Hey everyone! I’m still quite green when it comes to Blender as we only spent one year to study it at the university. And I tried to search for the answer on the internet with no success.
I have a simple test scene set up with two characters in a simple room. Both characters have UV mapped diffuse, specular and normal maps applied. They all show up fine. I don’t really know how to use specular maps in Blender so I’ve just set it to play the role of bump map by using ‘yellow’ Nor in Map to. The bumps show up fine when I render a simple screenshot but do not when in game engine. I have GLSL materials enabled and using Blender 2.49 version.
Here is what I’m talking about. Left - screenshot render, Right - game engine
Could anyone help me with this please? There must be some tiny annoying setting or tick-box I haven’t tick or something:D:D