Hello, I’ve used Blender 3D for a while now and right now I’m trying to make a game with the Game Engine. The problem is that when I press P, nothing shows up. There is no meshes visible. In modes other than texture, there’s just the gray screen and in texture mode, it’s the default blue. I’m learning how to make a maze game. I’m using ATI Radeon 9800 SE. Any suggestion?
The first step I’d do is update your video card drivers. Old drivers can sometimes have issues.
Then maybe reinstall Blender? Does the game engine work in older version’s of Blender?
I have three version of Blender on my computer 2.47, 2.48a, and 2.49. I followed your advice and tested it in 2.47, it worked fine. I then ran it in 2.49 and it worked fine now. Last night it didn’t. I suspected the video card last night and tried to reset it to default display. It only worked temporarly before it stopped showing anything. I checked it and it went back to the other setting, on its own. I’m not sure, does it have something to do with the RAM not clearing up enough for the game engine?
Oh, this is a driver thing I think. Maybe it’s the same kind of issue cthames solved in this thread: http://blenderartists.org/forum/showthread.php?t=157250
Try flipping the normal.
Ok, it worked. I also changed the text from curve to mesh. Right now I’m not sure how to change the camera because when I change scene, just a black screen shows up. How do I change the camera? Should I use the python scripting to do that?
Scene actuator, Set camera. if you want to do it from python you can too with scene.active_camera = cameraObject
Thanks. It appears to be working so far even though it didn’t show anything for a few times. I’m also wondering why I kept falling through the walls. Is there any way to make it so that I won’t fall through the walls? Subdividing didn’t work and it only slowed down the game engine.
Are you using loc to move your object? Loc is NOT the method to use, as it literally moves that object the distance specified in the actuator. If it happens to move to the other side of the wall, then it’ll go straight through.
Try using Force or Servo motion… LinV also should work, but it’s a bit odd to work with.
-Sam
I suggest going through some basic tuts again either that or post an example blend.
TheSambassador, that’s correct, I was using the loc to move it. I changed it to force and set it to 5.00, it corrected the problem. 2.49 is different than the previous version in that aspect, so I was using what I knew from previous versions. I’m still stumped as in why the doors won’t open when I come near them even though I enabled the near sensors on the doors.
I have a question, I noticed that how the scene renders seems to be dependent on whether I have a skybox or not. Without the skybox, nothing shows up. Why is it doing that?

