I don´t know if this is the best place to ask this but here goes
I was trying to compile a special optimized Win32 2.49b build with CMake and MSVC with all projects select except webplugin and got these errors
------ Build started: Project: src, Configuration: Release Win32 ------
Compiling…
hddaudio.c
i:\build\lib\windows\ffmpeg\include\libavutil\common.h(31) : fatal error C1083: Cannot open include file: ‘inttypes.h’: No such file or directory
buttons_scene.c
i:\build\lib\windows\ffmpeg\include\libavutil\common.h(31) : fatal error C1083: Cannot open include file: ‘inttypes.h’: No such file or directory
Generating Code…
Build log was saved at “file://i:\build\BlenderMake\source\blender\src\src.dir\Release\BuildLog.htm”
src - 2 error(s), 0 warning(s)
------ Build started: Project: bf_videotex, Configuration: Release Win32 ------
Compiling…
VideoFFmpeg.cpp
…\Blender\source\gameengine\VideoTexture\VideoFFmpeg.cpp(26) : warning C4005: ‘__STDC_CONSTANT_MACROS’ : macro redefinition
command-line arguments : see previous definition of ‘__STDC_CONSTANT_MACROS’
…\Blender\source\gameengine\VideoTexture\VideoFFmpeg.cpp(27) : fatal error C1083: Cannot open include file: ‘stdint.h’: No such file or directory
Build log was saved at “file://i:\build\BlenderMake\source\gameengine\VideoTexture\bf_videotex.dir\Release\BuildLog.htm”
bf_videotex - 1 error(s), 1 warning(s)
------ Build started: Project: bf_imbuf, Configuration: Release Win32 ------
Compiling…
util.c
I:\build\Blender…\lib\windows\QTDevWin\CIncludes\GNUCompatibility/stdint.h(133) : warning C4005: ‘SIZE_MAX’ : macro redefinition
H:\Program Files\Microsoft Visual Studio 9.0\VC\include\limits.h(84) : see previous definition of ‘SIZE_MAX’
i:\build\lib\windows\ffmpeg\include\libavutil\common.h(31) : fatal error C1083: Cannot open include file: ‘inttypes.h’: No such file or directory
anim5.c
I:\build\Blender…\lib\windows\QTDevWin\CIncludes\GNUCompatibility/stdint.h(133) : warning C4005: ‘SIZE_MAX’ : macro redefinition
H:\Program Files\Microsoft Visual Studio 9.0\VC\include\limits.h(84) : see previous definition of ‘SIZE_MAX’
i:\build\lib\windows\ffmpeg\include\libavutil\common.h(31) : fatal error C1083: Cannot open include file: ‘inttypes.h’: No such file or directory
anim.c
I:\build\Blender…\lib\windows\QTDevWin\CIncludes\GNUCompatibility/stdint.h(133) : warning C4005: ‘SIZE_MAX’ : macro redefinition
H:\Program Files\Microsoft Visual Studio 9.0\VC\include\limits.h(84) : see previous definition of ‘SIZE_MAX’
i:\build\lib\windows\ffmpeg\include\libavutil\common.h(31) : fatal error C1083: Cannot open include file: ‘inttypes.h’: No such file or directory
Generating Code…
Build log was saved at “file://i:\build\BlenderMake\source\blender\imbuf\bf_imbuf.dir\Release\BuildLog.htm”
bf_imbuf - 3 error(s), 3 warning(s)
------ Build started: Project: bf_blenkernel, Configuration: Release Win32 ------
Compiling…
writeffmpeg.c
i:\build\lib\windows\ffmpeg\include\libavutil\common.h(31) : fatal error C1083: Cannot open include file: ‘inttypes.h’: No such file or directory
Build log was saved at “file://i:\build\BlenderMake\source\blender\blenkernel\bf_blenkernel.dir\Release\BuildLog.htm”
bf_blenkernel - 1 error(s), 0 warning(s)
------ Build started: Project: blenderplayer, Configuration: Release Win32 ------
Linking…
LINK : fatal error LNK1181: cannot open input file ‘…\lib\Release\bf_blenkernel.lib’
Build log was saved at “file://i:\build\BlenderMake\blenderplayer\blenderplayer.dir\Release\BuildLog.htm”
blenderplayer - 1 error(s), 0 warning(s)
------ Build started: Project: blender, Configuration: Release Win32 ------
Linking…
LINK : fatal error LNK1181: cannot open input file ‘…\lib\Release\bf_blenkernel.lib’
Build log was saved at “file://i:\build\BlenderMake\source\creator\blender.dir\Release\BuildLog.htm”
blender - 1 error(s), 0 warning(s)
------ Skipped Build: Project: ALL_BUILD, Configuration: Release Win32 ------
Project not selected to build for this solution configuration
========== Build: 0 succeeded, 6 failed, 60 up-to-date, 1 skipped ==========
I was wondering if someone could help fix this so I could compile it and post it on grapicall.
Thanks in advance.
Jorge