Blender 2.5 - Simple collision logic?

Hi

I’m trying to work out how the collision sensor in the game engine works in 2.5. I have setup a simple test scene - 2 boxes, one of which moves when you hold the space bar. This then moves into the other box which has the collision sensor on it. I was expecting this box to also begin moving on collision, but it does nothing. Can anyone take a look at my scene and point out what I have done wrong?

Many thanks.

Attachments

Logic Collision.blend (65.2 KB)

You just have to set the cube reacting to the collision as a sensor. To do that make sure that you have blender game selected in the render engine box (blender render will be there by default). Then go to the physics tab and change static to sensor. :slight_smile:

Attachments

Logic Collision.blend (64.5 KB)

Thanks! - Got it working as expected :slight_smile: