I wanted to do some quick things in Blender 2.5 (svn) today using the Spin tool.
Okay, it is in the Mesh tools window now and according to a tutorial video the options should be shown when clicking the Spin button. However, no options panel shows up for me in the expected place.
Is this to be expected or is there maybe a problem with my build?
For me, the spin options show up in the left hand tool bar, in a category underneath mesh options, just like options appear for things like subdividing there. Another way to get to them is by pressing f6 once you’ve spun. I don’t know of any other options
It seems I made them disappear somehow! They show up in the toolbox in a new file and I can access them with F6. But in the existing file, they do not show up in the toolbox (but I can still access them with F6). Weird.
If you cannot see the options in the toolshelf (if the panel has been dragged too far down) you may have a small plus sign in the bottom right corner of the 3d view. press it to show the operator panel.
By the way … aktivate “Edit Mode” -> “press SPACE” -> “type spin” … you could reach the spin-function too, if you’re unsure if that spin function is available at all or just to search for it.
hit f6 for the operator panel. ( ie, hit f6 right after you press the spin button… )
i’d recommend using the array modifier to get geometry that you can modify until you are happy, then apply, then attach to another mesh if that was needed.
The technique is called Radial Array, use an empty as the array object. make sure the Z axis of the empty is in the direction of the array axis. Then rotate the empty on it’s z-axis by the amount equal to 360/(num spins) , use “num spins” as the array quantity.
i’m uploading a short demonstration video to youtube if you have 30 minutes patience
That statement is total nonsense. Use the right tool for the right job. If I am making a tube and I want to create a bend I could easily use the splin tool. Would the array modifier be the best option, I would say not.
I just use either…depends whther or not i need the specifics of each for anything…if i can use either on something i will probably go with spin though because it became my friend when i made chess pieces…
well this thread is a bump but this is what i do: math. now say my origin of a cube is on the 3D cursor and the cube isn’t on the cursor, awesome. you just did step one. now shrink down the cube to a .09 size. you’ll see why we do this in a minute. now, go into edit mode on your cube, and make sure your rotation is set so your cube rotates around your 3D cursor. now say i want to rotate that cube 9 times for 90 degrees. obviously, if you do your math right, you spin your cube 10 degrees every time. so grab a side of your cube, extrude, then rotate 10 degrees on that cube sides axis. repeat until you have 9 steps which will soon be 90 degrees.