I use the same material on several objects, that have different dimensions. The scale of the procedural textures must be similar for each object. In blender 2.49 I would have tried to set the texture space to a similar size for each object. But I can not find this function in blender 2.5, maybe it is not yet implemented? (See: http://blenderartists.org/forum/showthread.php?t=183356)
Is there another possibility to achieve a similar material/texture-scaling (procedural textures) for objects of different sizes?
The objects are animated, so “global” or “object” settings seem to be no option, because the objects would slide under the static texture!?
Please help, this is my last issue before pressing the render button and hopefully holding the deadline.
Thank you in advance!