Blender 2.5 - Using a Bezier Circle to set Bezier Curve as the Bevel Object (Chess)

I posted this on the Gamedev StackExchange as well, but I will paste it below as well. I appreciate any and all help. I’ve only been using Blender for about a week now. Thanks!

     I'm trying to follow the tutorial [found here.](http://www.youtube.com/watch?v=81FZ3x7wtmk)

Around 5:40 (ish) in the video, he adds a Bezier Circle. He then adds the existing Bezier Curve as the Bevel Object on the Circle. This makes the Curve go around the circle creating the 3D chess piece.
I’m trying to do the exact same thing, but it’s not working. I am using Blender 2.5 however too. When I set my curve to be the Bevel Object of the Circle, my Bezier Circle is just becoming a larger gray disc of goo. I was expecting it to be a 3D chess pawn.
You can see a screenshot of what mine looks like:
Before Bevel Object is Placed
After Bevel Object is Placed
For the record, the name of my Bezier Curve is “BezierCurve” and the name of my Bezier Circle is “BezierCircle”.

Thanks in advance, Andy

UPDATE 1

I just added a plan unchanged Bezier Curve and unchanged Bezier Circle and performed the same steps and it does work. Something must be wrong with my Bezier Curve in that it isn’t being projected correctly around the Circle.

UPDATE 2

Just realized that when I set the Bezier Curve handles to “Automatic” using the V shortcut (only for Blender 2.5), then my Circle no longer immitates the 3D curve. I need Automatic I think in order for the Bezier Curve to not be wavy. With Automatic, it does a slight curve directly from point to point. Thoughts?

I think my axis was off on the curve. Everything appears to be working now.
Make sure your Axis matches the one in the bottom left corner! :slight_smile: