I’m currently on my study break holiday, but had nothing to do. I was looking on the Houdini website and saw some of the VFX examples. I was stoked, but the price tag of Houdini was $8000 USD!!!. So I thought I’d attempt in Blender 2.5. This was the result. Note that I have heavily broken it down:
Hi. I didn’t use a script. For the major break, the top half and lower half, I pre-broke it, just going into edit mode and separating them. For all the debris, I used a fractured sphere and turned it into a group. This is hidden on a different layer. I used hooks to make the breakage of the pillar irregular. Also, (it can’t be seen) I added a hook on the upper pillar, so that when the cannonball makes contact, it actually breaks the top half of it.