I know it’s still in Alpha but I love it so much it pains me to go back but… have they implemented this anywhere yet? Is there another way to do it?
After you subdivide press F6 or change stuff on the bottom of the tool shelf (with subdivide you can change amount, smooth factor and fractal, if I remember correct)
Re: Blender 2.5 Multifractal
Hi Sago, F6 doesn’t work and I looked in the “Tool Shelf” and I don’t see any settings for changing the smooth factor etc. Can someone please try this in 2.5 on a plane and tell me how they did it? Thanks
Look at the bottom of your toolshelf after W / subdivide and before you press enter (been there since original Alpha0)
Thanks Richard, I wasn’t increasing the “Fractal” by enough.
I notice the plane is still quite flat, even after setting the fractal to 4 or 5. Is the proper method to go into the “Object” mode after and increase the dimensions “Z” axis to 1 or 2 to raise the height of the mesh?
Ramp the fractal value way up. it goes up to 1000
Alternate way to do this:
In a blender default window in edit mode you should see a mesh tools menu on the left. If you can’t see it, click on the small “+” symbol in the upper left corner of the window.
In that menu, find the sub heading, “ADD”. Ensure the mesh (default box) is selected and then click on “subdivide” this will subdivide the box and generate a drop down menu titled “subdivide”. One of the options in that drop down menu is “fractal
N.B. I just tried this and it didn’t work (under 2.57.1). Am I doing something wrong, or should I call this as a bug?