i am working with blender 2.5 alpha 2 and I’m trying to animate a Crankshaft.
I’m using bones to animate the elements of the crankshaft. Basicly my question is: If I have two bones which are connected and parented, the one bone is rotating so the root of the other bone is following the tip of the rotating bone. Now I want the tip of the second bone to only move along one axis, while the other bone is rotating.
What kind of constraint do I have to use? I tried the “clamp to” constraint, but when I clamp the second bone to a curve which follows the z-axis, it doesn’t affect the bones.
How can I clamp the movement of the tip of a bone to a certain path or axis?
thanks a lot!