[Blender 2.55 Beta] How to Draw normals?

Hey guys,

So about 10 days ago, I updated to Blender 2.55 and hated it so I went back to 2.49… Since then I have gone back up to 2.55 and I am wondering how to “Draw normals” like in 2.4?

In 2,4 I would just go into editmode and the Draw Normals button was there… Now I can’t find the button anywhere, since when I recalculate the normals, some normals still face the wrong way, this is very annoying… If anyone can help me out here… I would appreciate it a lot…

Thanks in advance

Glewis

Press N for the properties window. Look in the Display panel when in edit mode.

Thanks, but which is the Display Panel? Since going to Blender 2,5 I have no idea which panel is which

In the panel that appears when your press N just look down until you see ‘Display’, expand them by pressing the little triangle if needed. You will have to be edit mode to show the display normals tick box

Glewisguy, if you are in Edit mode and press [N] in 3D View window, a properties panel pops up on the right side. Over there, you’ll see ‘Mesh Display’ > ‘Normals:’
Check out ‘Face’ and increase the size by few decimal units to increase the visibility. That’s it. :slight_smile:

Thank you very much Richard and A(rin)dam

You helped a lot and now I have fixed the normals on this model…

goes into grumble about how the Spline IK Constraint doesn’t work :stuck_out_tongue:

Thanks for all the info, but…
Just to test normals, I followed the instructions in the “Blender Foundation 2.6” and created an irrgular faced shape, but there is no colour change on the output map, just an overall pale lavender colour. I am sure there should be more variation than that. I tried it with the 2.46 and that works fine. At a loss how to procede.
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Glewis Guy
Spline IK does work for me.
(I know the thread is a little old … but I learned something from it)

I meant it wasn’t working for me and still doesn’t.

[/necro]