I’m trying to render something with a vector pass so I can use the vector blur composite node on an explosion modifier that is based off of a particle system. It seems that whenever I turn on the vector pass in the render settings it disables my explosion modifier from working during still renders and animation rendering. When I uncheck the vector pass it works completely fine.
Has anyone else run into this issue and/or found a work around (like checking some obscure box)?
The effect i’m trying to achieve is the one demonstrated in a tutorial on blenderguru about how to create a shattered glass tile animation. As far as I can tell, I’ve done all the necessary steps as the tutorial instructed it just doesn’t seem to work.