For the past while I have been making a blender game, and it has reached the point when I want to release it for testing to a bunch on non-blender users.
Because of it being a rather big game project, I have multiple .blend files, and separate textures. These are linked to the blend file using the “relative path” button enabled. (I also used the external data->all paths relative button just before I exported)
With the blend file this is fine, and when you move the folder containing all the files, they stay linked correctly.
However, when I export it to .exe (windows, yes I know) it then looks for the textures in the absolute location I placed them in.
I think that in 2.49 it kept the image textures relative. So what has changed?
I do not want to pack the textures, as this would make updates harder. (this way, if I change something I can just give them the new image, and tell them where to put it)
Do I have to pack the textures into the blend file? or is there a way to keep the texture files relative?