howdy everybody.
i use maya at work and do most of my modeling in lightwave and zbrush so i don’t get a chance to keep up with blender but i am a blender booster and fan and like to peek in on the new versions every now and then.
some things that struck me about the newest version:
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as soon as i opened it up, i cheered because moving the mouse did not remove that opening pop up dialog! i always felt one of the issues with blender was that even though it was quite stable and solid, it FELT unstable because you ended up repeatedly DOING THINGS YOU DID NOT INTEND. in the previous versions of blender, even the slightest mouse movement as you started the program got rid of the splash page and left a bad first impression. SOLVED!
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no more separate CONSOLE WINDOW!!! awesome! i hated the fact that in previous versions, if i closed the console, it closed the app and unlike other parts of the blender dialog, there was no “are you sure”, it just kicked me out. again, this added to the feeling of instability and doing things inadvertently. anyway, solved.
yay! the app feels really solid and “mature” now and i love it. i think the only thing i would ask for is changing the representations of the camera and the lights… i know it’s minimalist and elegant in its way but it does evoke a feeling of mid 90s command like rendering. come on blender, all the other apps have somwhat prettified representations for the cam and lights… and with the lights, they are even functionally useful in distinguishing between types. appearances matter… so can’t we have a refresh of this?
and i’m still having trouble with customizing the interface the way i like it and i’m pretty sure that as it is now it is unsolvable - it involves mousing:
- in preferences, when i set the big option button to LEFT MOUSE SELECT vs. RIGHT MOUSE SELECT, this does NOT propagate this change in “philosophy” throughout the entire gui.
so even though i can LMB select in the 3d windows now, i still need to drag in the timeline with the RMB and there seems to be no way to remap that function in the timeline.
i’ve glanced over the thought behind the input refresh but it seems like with this LMB, RMB thing, you guys didn’t go far enough. for the user, if we select LMB SELECT, this needs to propagate to EVERY INSTANCE in which the RMB is preferred over the LMB.
it would be ok if we could still remap later in the individual windows but you CAN’T do that now.
as i say, i’m a HUUUUUGE fan of blender. and i’d love to be able to use its truly jaw dropping features at work and setup workstations with blender. but i can’t do it if blender doesn’t bend to me (and others familiar with other apps, namely maya) and we need to bend to it.
and i understand that blender has no desire to become a different app but imo, it will find the greatest infiltration into the market if blender literally BLENDS… can be a chameleon and be setup to anyone’s specific taste and workstyle.
with the new inputs refresh, it’s close. but still no cigar.
this customizability applies for blender’s Z-UP world space as well… there really does need to be a way to change it to Y-UP… and i can’t imagine that it would be difficult programmatically to implement this option. am i wrong?
anyhoo, awesome progress! i’m disappointed that it’s still not at a point where i can start using it regularly but please let me know if these issues get addressed or are in the works now. otherwise, i’ll just check back periodically.
thanks much and rock on.
jin