I have been watching a youtube video on uv texture mapping in blender 2.49. i am setting up a blueprint 3 view in blender (top view plane, side view plane, and front view plane). After creating a new material, applying a texture to that material, and displaying it on the top view image plane i have created…the video says i need to go to object>transform>scale to image aspect ratio. This ensures that the image ratio is correctly displayed that im am going to use as my background for modelling.
when i try to find that option in blender 2.6.2 it isnt the same.
i go to object>transform>…err there is no option to scale to image aspect ratio???
can someone tell me how i scale to image aspect ratio in blender 2.6.2???