My co-author Dalai Felinto and I spent three years working on a Blender game engine book and it’s finally gone to the printers. You can order the book now and expect it to ship tomorrow. An electronic version is also being prepped, but it will take another two weeks for it to show up on Kindles, etc.
To start, we’ve made Chapter One of the book freely available.
The book is organized in the following chapters:
- Blender in a Nutshell
- First Game
- Logic Bricks
- Python Scripting
- Workflow and Optimization
- Publishing and Beyond
- Case Studies
We start covering the basics of Blender for new comers followed by a simple game project from start to end. That should give the reader the perspective of the components of the Blender game engine important for making your own projects.
The following chapters are self-contained, each one with its own approach. Most of them have tutorials and short projects focused on the presented tools. Finally, chapter 10 gives the reader a perspective of real usage of the Blender game engine presenting 10 projects from different artists around the world explained by the authors themselves.
So, if you are interested in the game engine, please spread the word!