Blender 2.60 + Smoke sim problems

Has anyone else experienced this: When creating a smoke simulation, it seems to render as if it’s scaled down to about 10% or as if the camera has been moved way back. All other objects render normally, it’s just the smoke that doesn’t get rendered at the correct scale and in the correct place…

http://tomsvilans.com/smokesim-1http://tomsvilans.com/smokesim-1.jpghttp://tomsvilans.com/smokesim-2.jpghttp://tomsvilans.com/smokesim-3.jpg

Yes. this also happens to me. The only thing that works for me is to start with an empty scene and use “Quick Smoke” from the space bar menu. It gives you a ready-made smoke simulation using the default cube as the emitter. Then CAREFULLY modify settings and it usually works the way you would expect… but not always. Smoke is generally buggy in all versions of Blender 2.60+ that I’ve used.