I’m trying to spawn keyframed objects and have their animations play locally, rather than snapping back to the original location that they were keyframed at. I have tried to set this up with both the F-Curve logic brick and in Python with object.playAction().
No matter which settings I put, I can’t seem to get it to play the animation locally where the object is added. I haven’t used the new BGE animation system that much since it was updated (where Actions and FCurves were combined into one logic brick). I tried searching the forum for the relevant keywords, but couldn’t find any other thread on it.