I want to export my static mesh from Blender 3D to UDK. I tried exporting to FBX and then importing FBX in UDK but that didn’t work too well. I tried some of the scripts but couldn’t get them to work properly. If anyone can help, I would really appreciate it. Some details about my model:
-One single “joined” object.
-Multiple Solid Color Materials (Non-Image/UV)