Ok so i am starting to use 2.62, never used anything besides 2.49.
And i noticed this annoying effect in the viewport. Some faces are completely black, even if i go in Textured Mode, and this dose not make my job easier when i am working with textures (texture baking results a lot harder to examine :().
Please if someone knows how to disable this shading thing to make it like it was in blender 2.49 please let me know.
Open the 3dview properties (press N in the 3dview) and look for the Display tab. There you can enable ‘Textured Solid’. This will show textures in Solid viewport shading, without the influence of lights.