Well, i was talking about the displacement slot of the Material Output node. When you plug a texture into that slot, and turn on Experimental under feature set of the render settings, you can displace the geometry at render time using an image map. It will subdivide and dispalce the geomtry at render time.The problem with this method, is that it does not support UVs. But if theres another method to displace the geometry i would like to known, maybe you could point me to some tutorial. Thank you!
PS: I tried to use the Subdivision surface modifier,in conjunction with the displace modifier, but the results were weird. And plugging a texture node under the displace slot of the Material output, didnt produce any results. but im sure im doing something wrong here.
PS2: Also i forgrt to mention, that using the render time displace method (when in experimental mode) you can get even more fine details, if under object data, Displacement, method, use both.