Blender 2.66 Segfault

Just downloaded 2.66, opened DEEP Space (my game project), and hit P.
Crash after a few seconds

Opened my turret AI programming blend (that I’m currently working on). Hit P.
Crash after a few seconds

Create a new blend, hit P
Plays

Right, so something in my projects are breaking it.
None of the objects by themselves are to be the cause
So that leaves scripts.

After over an hour of tracing the problem, I found it to be the following line:

hitObject = source.rayCastTo(target, 100)

Where source is a game object, and target is a location vector.
When target is a game object rather than the vector, it does not crash. But when it is a vector it crashes some of the time.

However, when I dump this into an empty blend file, there isn’t a problem.

I’ll keep hunting for the actual problem, but just wanted to ask if anyone else had found a similar bug?

See the bug about triangle mesh

Huh, you’re right. Ray-casting a triangle mesh crashes it!

You seem to know about it, but I couldn’t find it in the tracker. It’s probably just me though. Here’s hoping for a fix soon.

Thanks
(Got to wait half an hour before the next 32bit linux build… I am so impatient.)