Blender 2.7 LibNew bug

Hi everyone,

LibNew() causes a crash on ESC (also with python endGame()).

PRESS P TO START THE GAME

PRESS ESC TO QUIT THE GAME -> NOW BLENDER 2.7 TEST BUILD CRASHES

Could anyone test and confirm this? If so I’ll be adding a commit to the bug tracker.

Attachments

Blender 2.7 bug LibNew.blend (86.9 KB)

There’s just been a partial fix related to libNew() and crashing.
http://lists.blender.org/pipermail/bf-blender-cvs/2014-February/062260.html

Does this fix your problem?

Hello, Ace Dragon. Thanks for your response. I assumed I had to edit a file with name ‘KX_PythonInit.cpp’ somewhere within the Blender directory. But maybe this is a Mac file, because I can’t find it in the Windows version. Anyways, I hope the problem will be fixed until the official Blender 2.7 version. I think we just can’t afford this LibNew() bug.

Edit: Added to the tracker as “LibNew causing crash” (T38821).

This crash was there already, I think…
The meshes must be ended before the blender is closed!
Well, I’m guessing here, so I might be referring to something else!

That is to be found in the Blender source code, not in the built binaries for Windows and Mac

Sent from my Nexus 5 using Tapatalk

No crash in official 2.69 Win 64. But at some point the bug is present in later builds of 2.69. My bug report was actually a duplicate of another made by SolarLune about this same issue (and more).

Okay, thanks for elaborating. I’m afraid I don’t know how to work with the source code so I’ll be waiting for the official release of 2.7, only assuming the bug will not be in it.

Since the bug’s been fixed, you should be able to grab a build from theBuildBotto see the changes / work with it.

Thanks, SolarLune.