With the new FBX binary exporter that came with Blender 2.71 came a problem as well. Even though everything exports nicely and much better than with the ASCII FBX exporter, the problem with the binary one is that it renames your bones to “NameOfArmature|NameOfBone”, which can cause a couple of problems when trying to use animations with a certain skeleton in say Unreal 4 or Unity. If you have a skeleton that has bones, which are named normally, you can’t import animation for that skeleton, because the exporter renames your bones, even though inside of blender your bones are named the same as those of the skeleton.
Now I know that mont29 said that he will take a look at it after 2.71 here: https://developer.blender.org/T40719
But what I would like is if anyone is willing to take a look at the python file of the exporter and to remove or change the command that appends the armature name to the bone name, if that is possible. If not, I could try it myself(even though I’m not a programmer), if anyone has any guidelines what to look for.
I’ve spend about an hour looking at the script, but it doesn’t make any sense to me.
Thanks for your time,