So I get a rough shape on my model and I start having a hard time picturing exactly what I want without any color.
So I get the idea in my head to add some basic and very rough coloring so I can tell what should end up being what. (This should be glass, this should be a door, that should be a wall, etc.)
I open the UV/Image editor to the side and hit new image at the bottom and auto unwrap my UV so I can use texture paint mode.
I do a little painting and then switch to object mode, but colors that I had just painted aren’t showing up no matter what view mode I pick.
What am I missing or doing wrong?
Edit: Idk if it matters, but I’m going to be exporting to FBX for use in UE4.