Let’s say we have a simple hierarchy with an empty parent a couple of meshes (cube and cone) as its children.
If I rotate the empty node 45 around X axis, the result is what you can see in the capture.
Then I try to apply the transform to the empty parent, and I expect to keep the objects in the same place but now its X rotation should be 0. (At least this is how it worked in 2.79 and what the documentation states).
However, when I apply the transform, all objects return to their original state (no rotation), and those 45 degrees are pushed to the children.
Is this a bug? Am I doing anything wrong?
Thanks in advance!