Blender 2.8 Clipping in Eevee render

Using Eevee I noticed some clipping issues. Using Cycles the issue is redundant. Anyone know how to fix this?

hard to tell without knowing what its SUPPOSED to look like. Does the issue show up in the eevee render (not viewport). how far away is you your camera from the scene? z fighting from floating point precision is present in almost every 3d engine