Blender 2.8 Creating Alphas From Meshes or Objects

Blender 2.8 Creating Alphas From Meshes or Objects

Don’t we all like time-saving techniques when it comes to 3D modeling and art?

Today, I am here to show you just that. In this tutorial, I will show you how to take any mesh or object from Blender, turn it into an alpha using X-normals, and take it into texturing software (e.g., Substance Painter) to imprint it (i.e., stamp it) onto your meshes without using textures. In the same way, you can also directly imprint your alpha onto the heightmap.

This tutorial comes with a FREE resource file that includes the skull used in the tutorial, the test cube (so that you can bring it straight into Substance Painter), and the alpha I created to test it out.

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Thanks all for checking it out :slight_smile:

Link to YouTube Video:

Link to YouTube 3D Tudor Channel:

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I mean… not to complain or brag or anything, but this can be done soooo much easier with just a few shading nodes, no weird boolean and no external software.

See:

Actually Map range works better than invert so you can control the gradient