# Blender 2.8 development thread

**URL:** <https://blenderartists.org/t/blender-2-8-development-thread/674759>\
**Category:** Blender Development Discussion\
**Created:** [September 4, 2016, 4:48pm UTC](https://blenderartists.org/t/blender-2-8-development-thread/674759 "2016-09-04T16:48:33Z")\
**Posts on this page:** 10\
**Page:** 351

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**Author:** ![zanzio](https://blenderartists.org/user_avatar/blenderartists.org/zanzio/32/38911_2.png) [@zanzio](https://blenderartists.org/u/zanzio)\
**Post date:** [June 6, 2018, 7:26pm UTC](https://blenderartists.org/t/blender-2-8-development-thread/674759/7080 "2018-06-06T19:26:35Z")

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> [@Regnas](#):
>
> Not really (I guess), because those “custom” field types are not really custom, they exist in other parts of the appplication/tools/settings

I think you are over simplifying that. I’m not going to pretend to know exactly what it takes to get that lvl of customization, but it sounds like a lot needs to be restructured under the hood in order to make it possible. If it were that easy to have that amount of coding free customization, then all packages would support it.

We as users only work with the end product. We don’t think about what has to be done to make whatever widget or features possible, so it makes us trivialize those tasks.

Edit: not saying it cant be done, just that its probably a lot more developer time than you think.

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**Author:** ![Ace\_Dragon](https://blenderartists.org/user_avatar/blenderartists.org/ace_dragon/32/1067926_2.png) [@Ace\_Dragon](https://blenderartists.org/u/Ace_Dragon)\
**Post date:** [June 6, 2018, 7:33pm UTC](https://blenderartists.org/t/blender-2-8-development-thread/674759/7081 "2018-06-06T19:33:07Z")

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> [@zanzio](#):
>
> We as users only work with the end product. We don’t think about what has to be done to make whatever widget or features possible, so it makes us trivialize those tasks.

One of the goals of 2.8 though has been said to be more flexibility for end users, so I wouldn’t be entirely surprised if multiple workflow approaches (that were not possible before) make an appearance.

When that was announced from the dev. team, some people were skeptical of the idea. Looking at this thread however, it seems to be all but needed.

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**Author:** ![burnin](https://blenderartists.org/user_avatar/blenderartists.org/burnin/32/443042_2.png) [@burnin](https://blenderartists.org/u/burnin)\
**Post date:** [June 6, 2018, 7:42pm UTC](https://blenderartists.org/t/blender-2-8-development-thread/674759/7083 "2018-06-06T19:42:19Z")

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… and you can also put any setting onto the viewport/HUD 🙄

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**Author:** ![apoclypse](https://blenderartists.org/letter_avatar_proxy/v4/letter/a/b19c9b/32.png) [@apoclypse](https://blenderartists.org/u/apoclypse)\
**Post date:** [June 6, 2018, 7:46pm UTC](https://blenderartists.org/t/blender-2-8-development-thread/674759/7084 "2018-06-06T19:46:05Z")

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A tear came into my eye just looking at the gif. _sniffle_

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**Author:** ![Regnas](https://blenderartists.org/user_avatar/blenderartists.org/regnas/32/26481_2.png) [@Regnas](https://blenderartists.org/u/Regnas)\
**Post date:** [June 6, 2018, 7:47pm UTC](https://blenderartists.org/t/blender-2-8-development-thread/674759/7085 "2018-06-06T19:47:22Z")

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> [@burnin](#):
>
> Please stay in C4D, don’t use Blender.

Too late, I started using it since 2.5, never became my main tool because of it’s UI/workflow, but now Blender has the power to be the best of the best, and I want it to be. So 😉

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**Author:** ![dave62](https://blenderartists.org/user_avatar/blenderartists.org/dave62/32/18237_2.png) [@dave62](https://blenderartists.org/u/dave62)\
**Post date:** [June 6, 2018, 7:50pm UTC](https://blenderartists.org/t/blender-2-8-development-thread/674759/7086 "2018-06-06T19:50:34Z")

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i cannot open any of those testfiles [https://www.blender.org/2-8/#try-it-yourself](https://www.blender.org/2-8/#try-it-yourself)  
with the actual win64 testbuilts atm.  
It allways crashes while loading.  
i already updated nvidia drivers to 398.11

Anyone an idea?

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**Author:** ![Ace\_Dragon](https://blenderartists.org/user_avatar/blenderartists.org/ace_dragon/32/1067926_2.png) [@Ace\_Dragon](https://blenderartists.org/u/Ace_Dragon)\
**Post date:** [June 6, 2018, 7:51pm UTC](https://blenderartists.org/t/blender-2-8-development-thread/674759/7087 "2018-06-06T19:51:54Z")

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> [@Regnas](#):
>
> Too late, I started using it since 2.5, never became my main tool because of it’s UI/workflow, but now Blender has the power to be the best of the best, and I want it to be. So

So Blender becomes the best by looking like a copy of C4D…

- What about the former Maya users?
- What about the former Max users?
- What about the former Modo users?
- What about the former XSI users?
- What about the former Lightwave users?
- What about the longtime Blender users?

You can’t have Blender have every UI element and workflow from every application at once because they could conflict with each other or will just not fit together well. As I mentioned, there are many places that the 2.5 UI design never explored or even considered and we are now seeing some of that in 2.8.

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**Author:** ![burnin](https://blenderartists.org/user_avatar/blenderartists.org/burnin/32/443042_2.png) [@burnin](https://blenderartists.org/u/burnin)\
**Post date:** [June 6, 2018, 7:59pm UTC](https://blenderartists.org/t/blender-2-8-development-thread/674759/7089 "2018-06-06T19:59:52Z")

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clear preferences, start a new

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**Author:** ![Fweeb](https://blenderartists.org/letter_avatar_proxy/v4/letter/f/ee7513/32.png) [@Fweeb](https://blenderartists.org/u/Fweeb)\
**Post date:** [June 6, 2018, 8:00pm UTC](https://blenderartists.org/t/blender-2-8-development-thread/674759/7090 "2018-06-06T20:00:02Z")

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Hey folks. By the time you read this, this thread will be closed.

Gigantic megathreads have never been an ideal place to have coherent, useful conversations, regardless of the forum platform. The discussion becomes hard to follow, there’s not a lot of focus, disagreements tend to derail things, and it’s a generally bad experience… especially for people who visit the forum infrequently.

To help resolve this, we’ve created a [whole new category, specifically dedicated to Blender 2.8 discussions](https://blenderartists.org/c/general-forums/blender-2-8). Please use that category to have polite and passionate discussions about Blender as the 2.8 development process continues.

This thread is going to be moved to that category as well, but closed. Feel free to link to posts in this thread if you need to reference anything.

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**Author:** ![Fweeb](https://blenderartists.org/letter_avatar_proxy/v4/letter/f/ee7513/32.png) [@Fweeb](https://blenderartists.org/u/Fweeb)\
**Post date:** [June 6, 2018, 8:00pm UTC](https://blenderartists.org/t/blender-2-8-development-thread/674759/7091 "2018-06-06T20:00:06Z")

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