Blender 2.8 development thread

Quick note regarding face-dots: limit-selection-to-visible requires face centers for selection so face dots cannot be removed in that case. Updated the task to reflect this.


Edit: if you wan’t to try 2.7x w/o face-dots, enable “Texture Solid”, this was done so you could focus on the texture without distraction of face-dots (although it’s admittedly a hidden way of turning off face dots :smiley: )

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