Blender 2.8 eevee depth of field problem


With last Blender 2.8 version, EEVEE does not show depth of field in viewport, and Open GL render show that same depth of field as Alpha (as show in image).

Does anyone has the same experience? Does anyone have a solution?

Moved from “General Forums > Blender and CG Discussions” to “Support > Technical Support”

Blender 2.8 and EEVEE are heavily under development (barely alpha). At this time, I don’t think developers are looking for 2.8 bugs in the tracker. So if you’re experiencing a problem with EEVEE, your best option would be to contact developers directly on IRC.

Ok. Thanks!