Actually Cycles or eeVee for SketchUp would be even better.
kayp,
FWIW, I don’t think there is enough incentive for people like myself and others to bother helping users with SketchUp to Blender migration.
I spent some time trying to connect via advertising to SU users, and had by far the worse click-through rates of any of my ads. And the value proposition was direct as in “Import your SketchUp models into Blender and create photoreal renders in under 10 seconds!”
Not to mention, I’m fairly well known in the SU community for the many years I’ve contributed there with tutorials and answering questions, etc…
So, my takeaway is it’s a different sort of person who tends to use SketchUp. Not many are terribly technically inclined w/regard to 3D, or in fact doing much more than creating simple geometry-- which is something SketchUp excels at. Of course there are folks, like Pete Stoppel who buck that trend, but still I think most are of the “live and die” mentality with SketchUp. Good for Trimble.
Sadly I agree!
I don’t use Sketchup, but I sometimes use models from 3D Warehouse as a blueprint or reference. I can’t use Sketchup at work, so the method of exporting models to OBJ or Collada is a no go. It would be nice to be able to import .skp files directly into 2.8x, but the current importer that I have won’t activate.
I won’t lose any sleep if the .skp importer isn’t updated, but it would be a nice addition.
Maybe they already knew the part two of the message…
… which you told here… later ?
Technical snobbery is as bad as Apple Fanboyism . Not healthy for an open-source platform at least .
That “simple geometry” ( although that term is debatable as many good architecture/interior projects are beyond simplistic ) builds most of the real infrastructure and create real jobs and economy.
Open source shouldn’t also translate as open-minded and open-heart ?
Here are so many people asking for directions as they want to move beyond sketchUp as they understand the limitations and hate many things about it…still the change has be gradual …esp for those working with a firm or other partners .
Unreal engine has made an exporter for sketchup pro as they understand the change shall be gradual .
They understand importance and potential of Blender too.
Thanks.
It’s not technical snobbery (though calling people snobs and fanboys certainly doesn’t do your argument any favors).
You ascribe moral or ethical value to my comment:
Which I stand by. Most SketchUp users don’t know what are or how to use UVs. That same truth cannot be said about Maya, 3D Max, Modo and other surface modeler users. This does not mean they are stupid, it’s just they have no need for such “technology.” In fact SketchUp isn’t used much in Hollywood special effects houses, or for that matter in game companies either-- for many of the same reasons.
You cannot natively turn snapping OFF, so every line you draw HAS to snap to a surface, edge or vertex, which is infuriating to most modelers-- just Google “How to turn snapping off in sketchup.”
The SubD modeling tools are way underpowered because they all have to be written in Ruby and their Boolean operations are the worse I know of any surface modeler. In fact the program doesn’t even have a simple bevel command, but relies on the goodwill of various authors to provide one.
I’ve been using 3D since the early 80’s. I’ve taught courses, written books, and created over 100 tutorials on YouTube and elsewhere on 3D for various platforms. SketchUp still has it’s place, but it’s quickly becoming unable to deal with the massive polycounts some models are looking at:
The whole product hasn’t had a significant update in what-- 5 years? SketchUp relies solely on plugin authors to create new features. It’s an architectural program that still can’t natively do photoreal renders.
I will also say most Blender users aren’t as technically savvy as Houdini users. Is that another fanboy statement? Or, take a look at this 3D Max plugin called railclone: https://youtu.be/bVvwXL84q5s
It’s not something that SU could ever do because they just can’t handle the polycount.
And I still assert most of the SU work is basic and simple. That again is not a value judgement-- just look at the SU Warehouse where 90% of the work there falls into that category (as an aside, much of the high quality work shown there is created in other programs and imported into SU and the Warehouse-- one only has to look at the topology to see).
There are places for both simpler and complicated programs. As a SketchUp user for close to 20 years (view my online tutorials if you like), I’ve seen SU used for wordworking and stage sets-- all basic but also very valuable.
And lastly, your thinly veiled insult about the difficulty importing SketchUp using my Definitely EEVEE: Definitive Interiors course-- you miss the point: it is about: INTERIORS. Not importing whole buildings for other renders. This is typically a simple effort, where you can choose to import objects one at a time or all at once-- then they need to be organized. Blender is a free 3D render solution, not like VRAY or Podium or most of the others.
And, as I said, Polytrans does a super job of importing SU models to Blender.
Lastly, I have empirical evidence w/regard to SU users not interested in Blender. Over at Sketchucation there was a request over a year ago to have a Blender area to discuss these types of issues-- and there just wasn’t enough interest. And if you mention Blender at Sketchup forums, they will threaten to remove you (I know-- it happened to me).
Nobody is batting here for Sketchup …It was about gradual migration to Blender .
And someone takes your course , follows you and ask simple queries … and you manage to alienate him.
Peace .
Unfollwing the thread .