Hello, here is my first attempt at a 2D face rig using the new grease pencil tools in Blender 2.8 and 3D rigging techniques. For my second attempt, I’ll be adding a nose and a mouth. Let me know if you have any suggestions or questions.
Yeah eventually I want to try this out. Maybe with a bunch of drivers on visibility switches.
The other thing I was thinking about was if I could map a 2D grease pencil face rig onto a 3D object, and then just turn the 3D object.
Keep us posted,Level… I have noticed ,and so have others, draw order issues when using greasepencil in a fully 3d enviroment might be a bug or it might be a limitation that will be resolved in the not to distant future…
Yeah, I’ll check it out, thank you for sharing! This sounds like a draw issue within 3D space. With rigging the grease pencil objects I’m hoping that most of the animation can come from a 3D rig, and then use the grease pencil animation settings for small adjustments.
I’ve set up similar rigs using a curve projector in the past. The big benefit to grease pencil is that the animator can see what they are doing live. Compared to a curve projector - which requires proxies in place for the animator.