Blender 2.8 hardsurface modeling with Fast Carve : Snap primitives


(jayanam) #1

Hardsurface modeling with Blender 2.8 and the free Fast Carve Addon

I added a new feature to snap primitives to the mesh

(uruburei) #2

Hello jayanam Your addon is really amazing. But I’d like to have a better positioning control of the primitives.
You could add a control to position the primitive object on a face to a specific location. I thought of something active like the addon QBlocker for Blender 2.8. This would be possible

(jayanam) #3

Interesting, will put this to my “will think about it”-list