BigBlend
(BigBlend)
December 6, 2016, 5:29am
21
Yes, probably, but I would like to have them in blender package.
n1k0l4
(n1k0l4)
December 6, 2016, 6:56am
22
Bevel Tool; The inability to auto-merge vertices so as to avoid overlaps can be annoying, as it can be difficult to get nice thick bevels on complex volumes. This can also be applicable for the boolean modifier which would actually allow for something close to Modo’s Mesh Fusion results.
Bevel Tool; Why can’t it just default to vertex bevel if there’s no edges or faces selecting, someone might otherwise think the tool is broken until he learns the ‘V’ key.
Inset Tool; The lack of automerge again, sometimes you have to stop at a distance and merge vertices manually
Bridge Tool; The context analysis should be able to determine if your selection islands are all facing each other, and default to ‘loop pairs’ if that is the case
Bridge Tool; For the segments option, there’s no concept of weighting for the direction of the normal for the initial selection, meaning in some cases the bridge starts off going backwards and overlapping geometry (rather than having perhaps a smooth and clean ‘S’ shape).
Bridge Tool; Perhaps some context code can look at what selections can count as a volume and what is planar (perhaps an error could be thrown if you try to bridge all six faces of a cube to a flat surface for instance).
Extrude Tool; Context analysis could look at the total disparity between the values of selected face normals, so if it’s high the tool also shrinks/flattens along the normals.
Grid Fill; Would it be possible to try to create an all-quad topology if the edges don’t match up perfectly (rather than create poles at certain points)?
Convert Text to Mesh; Unless I’m really missing something, the conversion process still uses the crappy scanline filling from the NaN days as opposed to the nice clean algorithm used when pressing ‘Alt F’. This means that certain shapes like the + sign actually gets invalid geometry (zero-area faces).
UVmapping ‘reset’ option; Ngon UV’s are circles (and as a result the only clean way to upwrap certain shapes is to use the view projection). It’s almost as if it’s never been updated for Bmesh.
UVmapping ‘reset’ option; The tool is known for sending textures in different directions (even if they are part of the same quad-based surface), the tool should try to make directions consistent when possible (which I know is possible considering how well the triangulate tool does it).
+1 for all the request you made.
For bevel I think it could be usefull to have a sort of edge groups, giving the possibility to add different bevel modif. with differente option to all the edge groups created;
for inset tool it’ll wonderful if we could have something like new smart offset for sketchup2017
+1 also for these!!
Edge groups definitely make sense…
pitiwazou
(Pitiwazou)
December 6, 2016, 9:29am
24
For the bevel a Mean Bevel Segments should be enough, like that we could control the number of segments on edges and have only one modifier.
maybe for loops only.
It’s simpler !
Wakka
(Wakka)
December 7, 2016, 4:23am
25
proportional edit - cannot control size
You can do that with PgUp\PgDown, but yeah… Some features don’t have tablet in mind yet.