[Blender 2.8]New Texture replace node Color Space

Im not sure if this is issue, but i thought when i setup Color Space in Node, it should persist if i create new image from there.

IMO Creating new image should use Node color space if created there. Currently it replace to sRGB.

It make a lot of confuse when painting same color, and it look different, because it changed to sRGB

here some images:

iss1

creating new texture:
iss2

it changed node Color Space
iss3

Note:
Creating new image corresponds to Blender Color Management settings.
Texture node reads properties from image data.