Hey Blender Artists,
I’ve been evaluating using Blender 2.8 and Auto-Rig as a possible replacement for MotionBuilder. I’ve successfully retargeted mocap to the Auto-Rig add-on and created the necessary fixes using an additive NLA layer, but I can’t seem to figure out the process to bake them into a single corrected animation for export.
I have two NLA layers at the moment - the base animation and a fix layer. The fix layer has corrective animations being applied to the control rig. I’ve tried selecting the Rig (object mode and pose mode) and using NLA: Bake Action, but all it creates is a new action layer that doesn’t work without the original two NLA layers enabled. I was expecting all animation to be baked, frame-by-frame, to a new action. I need the corrected animation in a single action layer for export as FBX (for Unreal 4) Any ideas?