Blender 2.8 - Normal map - baking issue

(Fabian Ketisch) #1


I tried to bake in blender 2.8 several normal maps from one object to another and this is always the result:

does that look to anyone familiar and do somebody has a possible solution?

beside it´s an anvil :wink:

Best regards

(omgold) #2

Hmm, of course doesn’t look right. Seems somehow it produces perpedicular outside of the target and garbage at it. Inverted normals maybe, for one of the objects or the other…

(NeOmega) #3

My best guess would be you are actually baking to the high poly from the low poly.